minecraft en 2025

Minecraft wraps up 2025 in style and looks ahead to 2026

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Escrito por Edu Diaz

January 1, 2026

Minecraft has been with us for more than 15 years and yet it rolls into the year change with that “always alive” energy that very few games can sustain without burning out along the way. As 2026 approaches, Mojang Studios has looked back to recap a 2025 packed with updates, events, and truly outsized numbers—the kind you only get when a community commits wholeheartedly… even to what is clearly an inside joke. And since we’re in celebration mode, there’s also a treat for Minecraft: Bedrock Edition players: a free Character Creator item, the Inflatable Chicken Suit, available to anyone who jumps into the dressing room right now.

If you’re here to see what changed in Minecraft throughout 2025, which milestones the community hit, and what’s been teased for 2026, the big picture is pretty clear: the game isn’t slowing down. In fact, Mojang paired a very active update schedule with two Minecraft Live events, a leap to the big screen, and several tweaks that will shape how the game evolves—especially for those deeply tied into the mod ecosystem.

The community’s most surreal numbers of 2025

Mojang shared end-of-year stats, but with less of a “corporate report” vibe and more of a “look what you built in your worlds.” Instead of focusing on familiar metrics like lifetime sales or monthly active players, the recap goes for the tangible: in-game actions that, when added up globally, start to feel like science fiction… even if the science here is made of blocks.

The unexpected star is the copper golem, a creature added during 2025 that, judging by the numbers, quickly won players over at massive scale. According to the count shared, the community created nearly one billion of these golems—a figure that says a lot about how fast a “useful, lovable mob” can become essential for builds, farms, or simply decoration with a personality of its own.

minecraft en 2025

Source: X

Another batch of data highlights movement and exploration—areas where Minecraft tends to flex once you add up countless playthroughs, servers, and marathon sessions. In 2025, players tamed more than 270 million mounts and, collectively, traveled over 335 billion blocks. Can you imagine the map that would produce if we could see that route on a global minimap, like a fitness app? Maybe not—the inevitable step-counter comparison would write itself.

One of the more curious stats is about saddles. Even though Minecraft added the ability to craft them, it was done only 16 million times across the entire year, suggesting most players still rely on the traditional method: finding them in treasure and loot chests. It’s a small detail, but it fits how many people play—even when there’s a more direct route, “loot” still has that pull that turns every chest into a promise.

A year of updates: from the Overworld to the skies

Beyond the numbers, 2025 was a particularly busy year for content, with multiple updates touching different layers of the game. Mojang hosted two Minecraft Live events, one in March and another in September, helping frame the announcement calendar and spotlight what was on the way. At March’s Minecraft Live, the first three updates of the year were revealed, and A Minecraft Movie was also discussed—making it clear Minecraft doesn’t only live inside the launcher.

On the playable-content side, the year kicked off with Spring to Life, an update designed to make the Overworld feel more varied, alongside quality-of-life improvements. It’s the kind of change that doesn’t completely transform how you play, but it does add to that “more alive” world feeling that becomes noticeable over time—especially when you alternate between exploring and building.

Then came a double release with Vibrant Visuals and Chase the Skies. The former focused on updating Minecraft’s iconic graphics, a move many had been waiting for because the game’s visual style is core to its identity—but it’s also delicate territory: change too much and it’s like retouching a legendary piece of pixel art. The latter, Chase the Skies, introduced the ability to fly with friends on happy ghasts, a decidedly unusual twist that expands how you get around and share adventures—especially on servers where mobility becomes part of the meta sooner rather than later.

In September, Minecraft Live returned with another wave of announcements, including what the recap itself calls one of the year’s highlights: The Copper Age, described in that year-end balance as the best update of 2025. To close out the year came Mounts of Mayhem, the final update, which added new mobs as well as a completely new weapon. It doesn’t go into granular detail on every element, but the message is clear: 2025 wasn’t filler—it was constant iteration, with additions that affect everything from aesthetics to mobility and combat.

Beyond the game: film, mobile, and changes for modders

One of the year’s most eye-catching moves was Minecraft’s leap to cinemas. A Minecraft Movie arrived in 2025 and, according to the recap, broke a few records. Mojang also hinted there will be a sequel in 2027, reinforcing the idea that the franchise now works across multiple screens at once—like so many modern transmedia properties, though few with such instantly recognizable DNA.

There was also a collaboration announcement with King (the team behind Candy Crush) to develop Minecraft Blast, an upcoming mobile game. No mechanics or release date were shared, so for now the takeaway is the headline: Minecraft will keep expanding on mobile beyond its main game, which fits the scale of its audience.

Looking to 2026, two mentioned changes are especially interesting to the more technical community. For one, Mojang talks about removing code obfuscation to make things easier for modders. Second, there will be a change to how version numbers work. These aren’t the kinds of adjustments that pop in a trailer, but they can significantly affect the day-to-day reality for people who create content, maintain mods, or run servers—and in Minecraft, that typically creates long-term ripple effects.

To round things off, Mojang notes that Minecraft is discounted on all platforms during the first week of 2026. If someone has been waiting for the right moment to jump in (or to convince that friend who always says “I’ll try it someday”), it’s the classic seasonal nudge. And given the pace of 2025, the question asks itself: does this really look like a game that’s going to lower the bar in 2026?

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Edu Diaz

Co-founder of Actualapp and passionate about technological innovation. With a degree in history and a programmer by profession, I combine academic rigor with enthusiasm for the latest technological trends. For over ten years, I've been a technology blogger, and my goal is to offer relevant and up-to-date content on this topic, with a clear and accessible approach for all readers. In addition to my passion for technology, I enjoy watching television series and love sharing my opinions and recommendations. And, of course, I have strong opinions about pizza: definitely no pineapple. Join me on this journey to explore the fascinating world of technology and its many applications in our daily lives.